On 05/01/2013 04:28 PM, Eric Anholt wrote:
The GPU apparently goes looking for constants even though there are no
shader stages enabled, and gets stuck because we haven't told it there are
no constants to collect.  If any other user of the 3D pipeline had run
(even the Render accel of the X server!) since power on, then the in-GPU
constant buffers would have been set up with some contents we didn't use,
and we would succeed.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56416
NOTE: This is a candidate for the stable branches.
---
  src/mesa/drivers/dri/i965/gen6_blorp.cpp | 36 ++++++++++++++++++++++++++++++++
  1 file changed, 36 insertions(+)

Wow.

Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>

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