On Sun, Apr 21, 2013 at 5:36 PM, Jose Fonseca <jfons...@vmware.com> wrote: > ----- Original Message ----- >> Do we really need the lower_left_origin state? I think I can't >> implement it for radeon and it's the kind of stuff that should be >> taken care of by the state tracker anyway. > > My understanding is that hardware had switches for this sort of thing. It's > really hard to provide fully-conforming rasterization for opengl, dx9 & dx10 > without it. > > If your hardware allows to put a negative pitch on rendertargets, then that > should also do it. > > If you know what is the hardware's sub-pixel rasterization resolution, then > adding a vertical bias equal to that amount, depending on this state, would > give a very close approximation. (This would get the top/bottom edges right, > at expense of small inaccuracies on non-horizontal edges) > >> Isn't it sufficient to just >> set a viewport which is upside down, like we do now? > > I'm not aware of rasterization top-left rule being affected by the viewport > flipping. > > Do both > > ./bin/triangle-rasterization -auto > ./bin/triangle-rasterization -use_fbo -auto > > currently work for you? >
just FYI, on my evergreen, the first fails the second passes, maybe someone could try on fglrx, I'd be sorta willing to guess AMD hw just does DX10 :) and I think I've heard some complaints about our rendering offseting being wrong somewhere in the past on r600. Dave. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev