https://bugs.freedesktop.org/show_bug.cgi?id=61412

--- Comment #19 from James Ogden <rexhunte...@gmail.com> ---
I didn't think to check if GL_FOG was enabled at all during the rendering!  I
know that I enabled it someplace for volumetric fog using glFogCoordf() which
is not available on this hardware (dunno why... my AMD Radeon HD 6000 and 7000
both had it) But I can't remember if it's disabled afterwards... Thanks for
bringing this up, will definitely take a gander.

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