On Mon, Jul 23, 2012 at 5:28 PM, Marek Olšák <mar...@gmail.com> wrote: > On Mon, Jul 23, 2012 at 4:25 PM, Jerome Glisse <j.gli...@gmail.com> wrote: >> On Sun, Jul 22, 2012 at 8:58 PM, Marek Olšák <mar...@gmail.com> wrote: >>> On Fri, Jul 20, 2012 at 4:54 AM, Jerome Glisse <j.gli...@gmail.com> wrote: >>>> On Thu, Jul 19, 2012 at 10:25 PM, Marek Olšák <mar...@gmail.com> wrote: >>>>> On Fri, Jul 20, 2012 at 4:17 AM, Jerome Glisse <j.gli...@gmail.com> wrote: >>>>>> On Thu, Jul 19, 2012 at 10:06 PM, Marek Olšák <mar...@gmail.com> wrote: >>>>>>> I actually care a lot about lockups. Well, you are complaing about >>>>>>> lockups, yet you have quite obvious bugs in your hyperz code, so let's >>>>>>> fix them first. (I wouldn't even try and run the hyperz code in its >>>>>>> current state. Please don't take that personally.) Then, if the >>>>>>> lockups persist, we can start looking into *what* fixes them. You seem >>>>>>> to think that this patch helps a lot, but you don't say why. Aren't >>>>>>> you interested in what sequence of GPU commands helps? If I am >>>>>>> counting correctly, there are 7 changes in behavior in this patch. It >>>>>>> should be pretty easy to nail down the few that help, document them >>>>>>> (like /* these two lines fix a lockup with hyperz */), and discard the >>>>>>> rest. The documenting part is very important, so that the other >>>>>>> developers won't break your code accidentally. >>>>>>> >>>>>>> Marek >>>>>>> >>>>>> >>>>>> You haven't even try hyperz and you say i have an obvious bug, that's >>>>>> kind of funny, but you would not know why. I try pretty much all of >>>>> >>>>> Oh come on, I already told you about all the bugs I found in the >>>>> hyperz patch. You now know them too, and so does everybody else >>>>> reading mesa-dev. >>>>> >>>>> Marek >>>>> >>>> >>>> None of the issue you pointed out showed in piglit, none of them did >>>> have impact on things like openarena, nexuiz, doomIII, lightmark, ... >>>> so no issue you pointed does not cripple the hyperz patch, it's >>>> working quite well for many things. Before you extrapolate, yes issue >>>> you pointed out have impact in backward use of GL but none the less i >>>> addressed them and i can tell you it does help a bit with lockup. >>> >>> I have no doubt that it helps with your lockups and I also have no >>> doubt that the piece of code that helps can be bisected. I have >>> mentioned 7 changes in the patch which are questionable, so the >>> bisection should ideally take 3 steps. After we find the change which >>> helps (and document it), we can discard the rest. That should give us >>> the same stability as this patch does, but without unnecessary code >>> which does cost GPU cycles (regardless of whether it is measurable on >>> a particular machine or not). >>> >>> By the way, in draw_vbo, the emit functions should be called after >>> r600_need_cs_space. Otherwise the command stream may overflow. >>> >>> Marek >> >> Again i haven't found a combination other than the outcome of the full >> patch that helps more. So be my guest bisect on rv610, rv635, rv670, >> rv710, rv740, rv770. > > So your patch doesn't fix any issue with evergreen? That's great. > Thanks for keeping that to yourself. It's always a pleasure working > with you. :) Now that we know the truth, the questionable changes to > the evergreen code can be discarded freely.
As usual you make the worst assumption about me. Cheers, Jerome > Concerning older chipsets, I can do the bisection only on rs880, rv670 > and rv730. That will have to suffice. One way or another, every single > change must be done for a *reason* and that reason should be > documented if it's not obvious. Please give me all the necessary > information, so that I can start bisecting. That is what lockups your > patch fixes and where (name apps or tests, a specific place in a game, > etc.) on what chipsets and whether hyperz is enabled. > > It is very likely that all the changes I questioned in my first email > do not make any difference with regard to lockups, because there are > also other changes in your patch which may help too and which I fully > agree with. > > Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev