On Fri, Jul 20, 2012 at 4:17 AM, Jerome Glisse <j.gli...@gmail.com> wrote: > On Thu, Jul 19, 2012 at 10:06 PM, Marek Olšák <mar...@gmail.com> wrote: >> I actually care a lot about lockups. Well, you are complaing about >> lockups, yet you have quite obvious bugs in your hyperz code, so let's >> fix them first. (I wouldn't even try and run the hyperz code in its >> current state. Please don't take that personally.) Then, if the >> lockups persist, we can start looking into *what* fixes them. You seem >> to think that this patch helps a lot, but you don't say why. Aren't >> you interested in what sequence of GPU commands helps? If I am >> counting correctly, there are 7 changes in behavior in this patch. It >> should be pretty easy to nail down the few that help, document them >> (like /* these two lines fix a lockup with hyperz */), and discard the >> rest. The documenting part is very important, so that the other >> developers won't break your code accidentally. >> >> Marek >> > > You haven't even try hyperz and you say i have an obvious bug, that's > kind of funny, but you would not know why. I try pretty much all of
Oh come on, I already told you about all the bugs I found in the hyperz patch. You now know them too, and so does everybody else reading mesa-dev. Marek > the thing my patch do in isolation and combination of each other and > the only way i got improvement is with something similar to this > patch. Remove one things and i can find things program that are more > likely to lockup. > > Cheers, > Jerome _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev