On Sun, Jul 22, 2012 at 8:58 PM, Marek Olšák <mar...@gmail.com> wrote: > On Fri, Jul 20, 2012 at 4:54 AM, Jerome Glisse <j.gli...@gmail.com> wrote: >> On Thu, Jul 19, 2012 at 10:25 PM, Marek Olšák <mar...@gmail.com> wrote: >>> On Fri, Jul 20, 2012 at 4:17 AM, Jerome Glisse <j.gli...@gmail.com> wrote: >>>> On Thu, Jul 19, 2012 at 10:06 PM, Marek Olšák <mar...@gmail.com> wrote: >>>>> I actually care a lot about lockups. Well, you are complaing about >>>>> lockups, yet you have quite obvious bugs in your hyperz code, so let's >>>>> fix them first. (I wouldn't even try and run the hyperz code in its >>>>> current state. Please don't take that personally.) Then, if the >>>>> lockups persist, we can start looking into *what* fixes them. You seem >>>>> to think that this patch helps a lot, but you don't say why. Aren't >>>>> you interested in what sequence of GPU commands helps? If I am >>>>> counting correctly, there are 7 changes in behavior in this patch. It >>>>> should be pretty easy to nail down the few that help, document them >>>>> (like /* these two lines fix a lockup with hyperz */), and discard the >>>>> rest. The documenting part is very important, so that the other >>>>> developers won't break your code accidentally. >>>>> >>>>> Marek >>>>> >>>> >>>> You haven't even try hyperz and you say i have an obvious bug, that's >>>> kind of funny, but you would not know why. I try pretty much all of >>> >>> Oh come on, I already told you about all the bugs I found in the >>> hyperz patch. You now know them too, and so does everybody else >>> reading mesa-dev. >>> >>> Marek >>> >> >> None of the issue you pointed out showed in piglit, none of them did >> have impact on things like openarena, nexuiz, doomIII, lightmark, ... >> so no issue you pointed does not cripple the hyperz patch, it's >> working quite well for many things. Before you extrapolate, yes issue >> you pointed out have impact in backward use of GL but none the less i >> addressed them and i can tell you it does help a bit with lockup. > > I have no doubt that it helps with your lockups and I also have no > doubt that the piece of code that helps can be bisected. I have > mentioned 7 changes in the patch which are questionable, so the > bisection should ideally take 3 steps. After we find the change which > helps (and document it), we can discard the rest. That should give us > the same stability as this patch does, but without unnecessary code > which does cost GPU cycles (regardless of whether it is measurable on > a particular machine or not). > > By the way, in draw_vbo, the emit functions should be called after > r600_need_cs_space. Otherwise the command stream may overflow. > > Marek
Again i haven't found a combination other than the outcome of the full patch that helps more. So be my guest bisect on rv610, rv635, rv670, rv710, rv740, rv770. Cheers, Jerome _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev