On Thu, Jul 19, 2012 at 10:06 PM, Marek Olšák <mar...@gmail.com> wrote: > I actually care a lot about lockups. Well, you are complaing about > lockups, yet you have quite obvious bugs in your hyperz code, so let's > fix them first. (I wouldn't even try and run the hyperz code in its > current state. Please don't take that personally.) Then, if the > lockups persist, we can start looking into *what* fixes them. You seem > to think that this patch helps a lot, but you don't say why. Aren't > you interested in what sequence of GPU commands helps? If I am > counting correctly, there are 7 changes in behavior in this patch. It > should be pretty easy to nail down the few that help, document them > (like /* these two lines fix a lockup with hyperz */), and discard the > rest. The documenting part is very important, so that the other > developers won't break your code accidentally. > > Marek >
You haven't even try hyperz and you say i have an obvious bug, that's kind of funny, but you would not know why. I try pretty much all of the thing my patch do in isolation and combination of each other and the only way i got improvement is with something similar to this patch. Remove one things and i can find things program that are more likely to lockup. Cheers, Jerome _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev