On 13/08/18 20:43, Dylan Baker wrote: > This probably should have a Fixes tag?
Yes, should had, but I pushed it as soon as I got a Rb :/ Sorry > > Quoting Alejandro Piñeiro (2018-08-13 07:50:38) >> From AppVeyor #8582, it seems that MSVC doesn't like uint, so this >> patch replaces it with unsigned. >> --- >> >> Note that Im not sure if this is the usual solution. As far as I see, >> uint is used on other source files. Having said so, just replacing for >> unsigned seems the easier way to fix this. >> >> src/mesa/main/glspirv.c | 2 +- >> 1 file changed, 1 insertion(+), 1 deletion(-) >> >> diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c >> index 4fc80b72181..1c5b7dd17f3 100644 >> --- a/src/mesa/main/glspirv.c >> +++ b/src/mesa/main/glspirv.c >> @@ -188,7 +188,7 @@ nir_compute_double_inputs(nir_shader *shader, >> { >> nir_foreach_variable(var, &shader->inputs) { >> if (glsl_type_is_dual_slot(glsl_without_array(var->type))) { >> - for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); >> i++) { >> + for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, >> true); i++) { >> uint64_t bitfield = BITFIELD64_BIT(var->data.location + i); >> shader->info.vs.double_inputs |= bitfield; >> } >> -- >> 2.14.1 >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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