From: Kevin Rogovin <kevin.rogo...@intel.com>

Change-Id: Ic5948415e0b4d6799b6a88ac507c1999ccb1df39
---
 src/intel/compiler/brw_fs.cpp | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp
index 121f9f8..b089b79 100644
--- a/src/intel/compiler/brw_fs.cpp
+++ b/src/intel/compiler/brw_fs.cpp
@@ -3349,7 +3349,11 @@ fs_visitor::emit_repclear_shader()
 
    assign_constant_locations();
    assign_curb_setup();
-   allocate_registers(16, false);
+   /* WARNING: the original SIMD32 series has this line added, in patch
+    * "i965/fs: Rework FB write header setup for SIMD32 and better scheduling."
+    * but giving this line makes bad things happen later.
+    */
+   // allocate_registers(16, false);
 
    /* Now that we have the uniform assigned, go ahead and force it to a vec4. 
*/
    if (uniforms > 0) {
-- 
2.7.4

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