This function never occurs in the callchain of a GL function. It occurs
only in the callchain of eglCreate*Surface and the analogous paths for
GLX.  Therefore, even if a  thread does have a bound GL context,
emitting a GL error here is wrong. A misplaced GL error, when no GL
call is made, can confuse clients.

Cc: mesa-sta...@lists.freedesktop.org
---
 src/mesa/drivers/dri/i965/intel_fbo.c | 6 +-----
 1 file changed, 1 insertion(+), 5 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c 
b/src/mesa/drivers/dri/i965/intel_fbo.c
index d69b921..a24ddd0 100644
--- a/src/mesa/drivers/dri/i965/intel_fbo.c
+++ b/src/mesa/drivers/dri/i965/intel_fbo.c
@@ -440,13 +440,9 @@ intel_nop_alloc_storage(struct gl_context * ctx, struct 
gl_renderbuffer *rb,
 struct intel_renderbuffer *
 intel_create_winsys_renderbuffer(mesa_format format, unsigned num_samples)
 {
-   GET_CURRENT_CONTEXT(ctx);
-
    struct intel_renderbuffer *irb = CALLOC_STRUCT(intel_renderbuffer);
-   if (!irb) {
-      _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
+   if (!irb)
       return NULL;
-   }
 
    struct gl_renderbuffer *rb = &irb->Base.Base;
    irb->layer_count = 1;
-- 
2.9.3

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