Combine variable declarations and assignments.
Trivial cleanup.
---
 src/mesa/drivers/dri/i965/intel_fbo.c | 7 ++-----
 1 file changed, 2 insertions(+), 5 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/intel_fbo.c 
b/src/mesa/drivers/dri/i965/intel_fbo.c
index d3905a5..d69b921 100644
--- a/src/mesa/drivers/dri/i965/intel_fbo.c
+++ b/src/mesa/drivers/dri/i965/intel_fbo.c
@@ -440,18 +440,15 @@ intel_nop_alloc_storage(struct gl_context * ctx, struct 
gl_renderbuffer *rb,
 struct intel_renderbuffer *
 intel_create_winsys_renderbuffer(mesa_format format, unsigned num_samples)
 {
-   struct intel_renderbuffer *irb;
-   struct gl_renderbuffer *rb;
-
    GET_CURRENT_CONTEXT(ctx);
 
-   irb = CALLOC_STRUCT(intel_renderbuffer);
+   struct intel_renderbuffer *irb = CALLOC_STRUCT(intel_renderbuffer);
    if (!irb) {
       _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
       return NULL;
    }
 
-   rb = &irb->Base.Base;
+   struct gl_renderbuffer *rb = &irb->Base.Base;
    irb->layer_count = 1;
 
    _mesa_init_renderbuffer(rb, 0);
-- 
2.9.3

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