On second thought, there are a bunch of things that I think need to be
answered here:
On 13.04.2017 01:42, Timothy Arceri wrote:
---
src/mesa/vbo/vbo_exec_array.c | 41 +++++++++++++++++++++++++++++++----------
1 file changed, 31 insertions(+), 10 deletions(-)
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 9452c65..6e3cd5a 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -616,22 +616,27 @@ vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint
j1, GLint j2)
*/
static void GLAPIENTRY
vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
_mesa_enum_to_string(mode), start, count);
- if (!_mesa_validate_DrawArrays(ctx, mode, count))
- return;
+ if (_mesa_is_no_error_enabled(ctx)) {
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
Why the call(s) to _mesa_update_state? The validate functions don't do that.
Conversely, all the validate functions call FLUSH_CURRENT, which the
no_error path now doesn't do anymore -- that seems wrong.
Nicolai
+ } else {
+ if (!_mesa_validate_DrawArrays(ctx, mode, count))
+ return;
+ }
if (0)
check_draw_arrays_data(ctx, start, count);
vbo_draw_arrays(ctx, mode, start, count, 1, 0);
if (0)
print_draw_arrays(ctx, mode, start, count);
}
@@ -643,23 +648,29 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei
count)
static void GLAPIENTRY
vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
GLsizei numInstances)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
_mesa_enum_to_string(mode), start, count, numInstances);
- if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count,
- numInstances))
- return;
+
+ if (_mesa_is_no_error_enabled(ctx)) {
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count,
+ numInstances))
+ return;
+ }
if (0)
check_draw_arrays_data(ctx, start, count);
vbo_draw_arrays(ctx, mode, start, count, numInstances, 0);
if (0)
print_draw_arrays(ctx, mode, start, count);
}
@@ -673,23 +684,28 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode,
GLint first,
GLuint baseInstance)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx,
"glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n",
_mesa_enum_to_string(mode), first, count,
numInstances, baseInstance);
- if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
- numInstances))
- return;
+ if (_mesa_is_no_error_enabled(ctx)) {
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
+ numInstances))
+ return;
+ }
if (0)
check_draw_arrays_data(ctx, first, count);
vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance);
if (0)
print_draw_arrays(ctx, mode, first, count);
}
@@ -1519,22 +1535,27 @@ vbo_validated_multidrawelementsindirect(struct
gl_context *ctx,
*/
static void GLAPIENTRY
vbo_exec_DrawArraysIndirect(GLenum mode, const GLvoid *indirect)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_DRAW)
_mesa_debug(ctx, "glDrawArraysIndirect(%s, %p)\n",
_mesa_enum_to_string(mode), indirect);
- if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
- return;
+ if (_mesa_is_no_error_enabled(ctx)) {
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+ } else {
+ if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
+ return;
+ }
if (skip_validated_draw(ctx))
return;
vbo_validated_drawarraysindirect(ctx, mode, indirect);
}
static void GLAPIENTRY
vbo_exec_DrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
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