On 14/04/17 05:34, Nicolai Hähnle wrote:
On second thought, there are a bunch of things that I think need to be
answered here:

On 13.04.2017 01:42, Timothy Arceri wrote:
---
 src/mesa/vbo/vbo_exec_array.c | 41
+++++++++++++++++++++++++++++++----------
 1 file changed, 31 insertions(+), 10 deletions(-)

diff --git a/src/mesa/vbo/vbo_exec_array.c
b/src/mesa/vbo/vbo_exec_array.c
index 9452c65..6e3cd5a 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -616,22 +616,27 @@ vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint
i2, GLint j1, GLint j2)
  */
 static void GLAPIENTRY
 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
 {
    GET_CURRENT_CONTEXT(ctx);

    if (MESA_VERBOSE & VERBOSE_DRAW)
       _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
                   _mesa_enum_to_string(mode), start, count);

-   if (!_mesa_validate_DrawArrays(ctx, mode, count))
-      return;
+   if (_mesa_is_no_error_enabled(ctx)) {
+      if (ctx->NewState)
+         _mesa_update_state(ctx);

Why the call(s) to _mesa_update_state? The validate functions don't do
that.

They call check_valid_to_render() which calls _mesa_valid_to_render() which calls _mesa_update_state()


Conversely, all the validate functions call FLUSH_CURRENT, which the
no_error path now doesn't do anymore -- that seems wrong.

I just double checked and the only DrawArray* validation function that calls this is _mesa_validate_DrawArraysIndirect() the others don't. I'll fix this for the one that does. Thanks.


Nicolai


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