On 13/04/17 19:50, Nicolai Hähnle wrote:
On 13.04.2017 01:42, Timothy Arceri wrote:
---
 src/mesa/main/uniform_query.cpp | 76
++++++++++++++++++++++++++++-------------
 1 file changed, 53 insertions(+), 23 deletions(-)

diff --git a/src/mesa/main/uniform_query.cpp
b/src/mesa/main/uniform_query.cpp
index e613898..7aa035a 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -775,57 +775,50 @@ glsl_type_name(enum glsl_base_type type)
    case GLSL_TYPE_VOID:
       return "void";
    case GLSL_TYPE_ERROR:
       return "error";
    default:
       return "other";
    }
 }


-/**
- * Called via glUniform*() functions.
- */
-extern "C" void
-_mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
-              struct gl_context *ctx, struct gl_shader_program *shProg,
-              enum glsl_base_type basicType, unsigned src_components)
+struct gl_uniform_storage *
+validate_uniform(GLint location, GLsizei count, const GLvoid *values,
+                 unsigned *offset, struct gl_context *ctx,
+                 struct gl_shader_program *shProg,
+                 enum glsl_base_type basicType, unsigned src_components)

This should probably be a static function.


 {
-   unsigned offset;
-   int size_mul = glsl_base_type_is_64bit(basicType) ? 2 : 1;
-
    struct gl_uniform_storage *const uni =
-      validate_uniform_parameters(location, count, &offset,
+      validate_uniform_parameters(location, count, offset,
                                   ctx, shProg, "glUniform");
    if (uni == NULL)
-      return;
+      return NULL;

    if (uni->type->is_matrix()) {
       /* Can't set matrix uniforms (like mat4) with glUniform */
       _mesa_error(ctx, GL_INVALID_OPERATION,
                   "glUniform%u(uniform \"%s\"@%d is matrix)",
                   src_components, uni->name, location);
-      return;
+      return NULL;
    }

-   /* Verify that the types are compatible.
-    */

Why are you removing this comment?

Originally I moved the code below to the validation function, before moving it back. I think I just lost the comment in the process. I've fixed up the commit with all your suggestions. Thanks.

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to