On 13/04/17 19:58, Nicolai Hähnle wrote:
On 13.04.2017 01:42, Timothy Arceri wrote:
---
 src/mesa/vbo/vbo_exec_array.c | 158
+++++++++++++++++++++++++++---------------
 1 file changed, 104 insertions(+), 54 deletions(-)

diff --git a/src/mesa/vbo/vbo_exec_array.c
b/src/mesa/vbo/vbo_exec_array.c
index 6e3cd5a..d85c7ad 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -979,129 +979,165 @@ vbo_exec_DrawRangeElements(GLenum mode, GLuint
start, GLuint end,

 /**
  * Called by glDrawElements() in immediate mode.
  */
 static void GLAPIENTRY
 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
                       const GLvoid * indices)
 {
    GET_CURRENT_CONTEXT(ctx);

-   if (MESA_VERBOSE & VERBOSE_DRAW)
-      _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
-                  _mesa_enum_to_string(mode), count,
-                  _mesa_enum_to_string(type), indices);

MESA_VERBOSE is #define'd to 0 in non-debug builds, so I think you
should not move this debug print (applies elsewhere as well).

Yeah I noticed that only after making these changes. Will move it back.


Cheers,
Nicolai


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