This will be used to take ownership of freashly created renderbuffers, avoiding the need to call the reference function which requires locking.
V2: dereference any existing fb attachments and actually attach the new rb. --- src/mesa/main/renderbuffer.c | 23 +++++++++++++++++++++-- src/mesa/main/renderbuffer.h | 5 +++++ 2 files changed, 26 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 1d24e9c..125463c 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -101,24 +101,28 @@ void { mtx_destroy(&rb->Mutex); free(rb->Label); free(rb); } /** * Attach a renderbuffer to a framebuffer. * \param bufferName one of the BUFFER_x tokens + * + * This function avoids adding a reference and is therefore intended to be + * used with a freashly created renderbuffer. */ void -_mesa_add_renderbuffer(struct gl_framebuffer *fb, - gl_buffer_index bufferName, struct gl_renderbuffer *rb) +_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb, + gl_buffer_index bufferName, + struct gl_renderbuffer *rb) { assert(fb); assert(rb); assert(bufferName < BUFFER_COUNT); /* There should be no previous renderbuffer on this attachment point, * with the exception of depth/stencil since the same renderbuffer may * be used for both. */ assert(bufferName == BUFFER_DEPTH || @@ -128,20 +132,35 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb, /* winsys vs. user-created buffer cross check */ if (_mesa_is_user_fbo(fb)) { assert(rb->Name); } else { assert(!rb->Name); } fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; fb->Attachment[bufferName].Complete = GL_TRUE; + + _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, + NULL); + fb->Attachment[bufferName].Renderbuffer = rb; +} + +/** + * Attach a renderbuffer to a framebuffer. + * \param bufferName one of the BUFFER_x tokens + */ +void +_mesa_add_renderbuffer(struct gl_framebuffer *fb, + gl_buffer_index bufferName, struct gl_renderbuffer *rb) +{ + _mesa_add_renderbuffer_without_ref(fb, bufferName, rb); _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb); } /** * Remove the named renderbuffer from the given framebuffer. * \param bufferName one of the BUFFER_x tokens */ void _mesa_remove_renderbuffer(struct gl_framebuffer *fb, diff --git a/src/mesa/main/renderbuffer.h b/src/mesa/main/renderbuffer.h index aa83120..a6f1439 100644 --- a/src/mesa/main/renderbuffer.h +++ b/src/mesa/main/renderbuffer.h @@ -40,20 +40,25 @@ struct gl_renderbuffer; extern void _mesa_init_renderbuffer(struct gl_renderbuffer *rb, GLuint name); extern struct gl_renderbuffer * _mesa_new_renderbuffer(struct gl_context *ctx, GLuint name); extern void _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb); extern void +_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb, + gl_buffer_index bufferName, + struct gl_renderbuffer *rb); + +extern void _mesa_add_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index bufferName, struct gl_renderbuffer *rb); extern void _mesa_remove_renderbuffer(struct gl_framebuffer *fb, gl_buffer_index bufferName); extern void _mesa_reference_renderbuffer_(struct gl_renderbuffer **ptr, struct gl_renderbuffer *rb); -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev