<snip/>
Sorry the below change was meant to be squashed into the previous patch.
Fixed locally.
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -106,23 +106,23 @@ _mesa_delete_renderbuffer(struct gl_context *ctx, struct
gl_renderbuffer *rb)
/**
* Attach a renderbuffer to a framebuffer.
* \param bufferName one of the BUFFER_x tokens
*
* This function avoids adding a reference and is therefore intended to be
* used with a freashly created renderbuffer.
*/
void
-_mesa_attach_renderbuffer_without_ref(struct gl_framebuffer *fb,
- gl_buffer_index bufferName,
- struct gl_renderbuffer *rb)
+_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName,
+ struct gl_renderbuffer *rb)
{
assert(fb);
assert(rb);
assert(bufferName < BUFFER_COUNT);
/* There should be no previous renderbuffer on this attachment point,
* with the exception of depth/stencil since the same renderbuffer may
* be used for both.
*/
assert(bufferName == BUFFER_DEPTH ||
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