This avoids locking in the reference calls and fixes a leak after the RefCount initialisation was change from 0 to 1.
Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation) --- src/mesa/drivers/dri/i965/intel_screen.c | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/src/mesa/drivers/dri/i965/intel_screen.c b/src/mesa/drivers/dri/i965/intel_screen.c index 811a9c5..e2b70db 100644 --- a/src/mesa/drivers/dri/i965/intel_screen.c +++ b/src/mesa/drivers/dri/i965/intel_screen.c @@ -1151,58 +1151,59 @@ intelCreateBuffer(__DRIscreen *dri_screen, rgbFormat = mesaVis->redMask == 0xff ? MESA_FORMAT_R8G8B8X8_UNORM : MESA_FORMAT_B8G8R8X8_UNORM; } else { rgbFormat = mesaVis->redMask == 0xff ? MESA_FORMAT_R8G8B8A8_SRGB : MESA_FORMAT_B8G8R8A8_SRGB; fb->Visual.sRGBCapable = true; } /* setup the hardware-based renderbuffers */ rb = intel_create_renderbuffer(rgbFormat, num_samples); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &rb->Base.Base); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT, &rb->Base.Base); if (mesaVis->doubleBufferMode) { rb = intel_create_renderbuffer(rgbFormat, num_samples); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &rb->Base.Base); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT, &rb->Base.Base); } /* * Assert here that the gl_config has an expected depth/stencil bit * combination: one of d24/s8, d16/s0, d0/s0. (See intelInitScreen2(), * which constructs the advertised configs.) */ if (mesaVis->depthBits == 24) { assert(mesaVis->stencilBits == 8); if (screen->devinfo.has_hiz_and_separate_stencil) { rb = intel_create_private_renderbuffer(MESA_FORMAT_Z24_UNORM_X8_UINT, num_samples); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base); rb = intel_create_private_renderbuffer(MESA_FORMAT_S_UINT8, num_samples); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_STENCIL, + &rb->Base.Base); } else { /* * Use combined depth/stencil. Note that the renderbuffer is * attached to two attachment points. */ rb = intel_create_private_renderbuffer(MESA_FORMAT_Z24_UNORM_S8_UINT, num_samples); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base); _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base); } } else if (mesaVis->depthBits == 16) { assert(mesaVis->stencilBits == 0); rb = intel_create_private_renderbuffer(MESA_FORMAT_Z_UNORM16, num_samples); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base); } else { assert(mesaVis->depthBits == 0); assert(mesaVis->stencilBits == 0); } /* now add any/all software-based renderbuffers we may need */ _swrast_add_soft_renderbuffers(fb, false, /* never sw color */ false, /* never sw depth */ -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev