On 04/10/2017 06:09 PM, Timothy Arceri wrote:
On 11/04/17 03:11, Brian Paul wrote:
On 04/07/2017 09:21 PM, Timothy Arceri wrote:
This will be used to take ownership of freashly created renderbuffers,
avoiding the need to call the reference function which requires
locking.
V2: dereference any existing fb attachments and actually attach the
new rb.
v3: split out validation and attachment type/complete setting into
a shared static function.
---
src/mesa/main/renderbuffer.c | 43
+++++++++++++++++++++++++++++++++++--------
src/mesa/main/renderbuffer.h | 5 +++++
2 files changed, 40 insertions(+), 8 deletions(-)
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 4375b5b..627bdca 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -99,28 +99,24 @@ _mesa_new_renderbuffer(struct gl_context *ctx,
GLuint name)
* free the object in the end.
*/
void
_mesa_delete_renderbuffer(struct gl_context *ctx, struct
gl_renderbuffer *rb)
{
mtx_destroy(&rb->Mutex);
free(rb->Label);
free(rb);
}
-
-/**
- * Attach a renderbuffer to a framebuffer.
- * \param bufferName one of the BUFFER_x tokens
- */
-void
-_mesa_add_renderbuffer(struct gl_framebuffer *fb,
- gl_buffer_index bufferName, struct
gl_renderbuffer *rb)
+static void
+validate_and_init_renderbuffer_attachment(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName,
+ struct gl_renderbuffer *rb)
{
assert(fb);
assert(rb);
assert(bufferName < BUFFER_COUNT);
/* There should be no previous renderbuffer on this attachment
point,
* with the exception of depth/stencil since the same
renderbuffer may
* be used for both.
*/
assert(bufferName == BUFFER_DEPTH ||
@@ -130,20 +126,51 @@ _mesa_add_renderbuffer(struct gl_framebuffer *fb,
/* winsys vs. user-created buffer cross check */
if (_mesa_is_user_fbo(fb)) {
assert(rb->Name);
}
else {
assert(!rb->Name);
}
fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT;
fb->Attachment[bufferName].Complete = GL_TRUE;
+}
+
+
+/**
+ * Attach a renderbuffer to a framebuffer.
+ * \param bufferName one of the BUFFER_x tokens
+ *
+ * This function avoids adding a reference and is therefore intended
to be
+ * used with a freashly created renderbuffer.
"freshly"
+ */
+void
+_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb,
+ gl_buffer_index bufferName,
+ struct gl_renderbuffer *rb)
I see you've already pushed this.
Yes the previous leak was causing issue in Gnome so I wanted to push
these in case they were causing problems also.
Still, I'd like to suggest a
different name such as _mesa_own_renderbuffer() that stresses the
transfer of ownership of the renderbuffer.
I pushed the other two trivial suggestions, as for the name I struggled
a bit with this because we still want it to be obvious that it is a
variant of _mesa_add_renderbuffer().
How about _mesa_add_and_own_renderbuffer() ??
IMO these would make more sense being called _mesa_attach_* rather than
add. I can change that also is you agree?
Maybe:
_mesa_attach_and_own_rb()
_mesa_attach_and_reference_rb()
??
That sounds OK.
-Brian
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