This avoids locking in the reference calls and fixes a leak after the RefCount initialisation was change from 0 to 1.
Fixes: 32141e53d1520 (mesa: tidy up renderbuffer RefCount initialisation) --- src/mesa/drivers/dri/i915/intel_screen.c | 9 +++++---- src/mesa/main/renderbuffer.c | 6 +++--- 2 files changed, 8 insertions(+), 7 deletions(-) diff --git a/src/mesa/drivers/dri/i915/intel_screen.c b/src/mesa/drivers/dri/i915/intel_screen.c index fe86179..7e17e95 100644 --- a/src/mesa/drivers/dri/i915/intel_screen.c +++ b/src/mesa/drivers/dri/i915/intel_screen.c @@ -868,47 +868,48 @@ intelCreateBuffer(__DRIscreen * driScrnPriv, rgbFormat = MESA_FORMAT_B5G6R5_UNORM; else if (mesaVis->sRGBCapable) rgbFormat = MESA_FORMAT_B8G8R8A8_SRGB; else if (mesaVis->alphaBits == 0) rgbFormat = MESA_FORMAT_B8G8R8X8_UNORM; else rgbFormat = MESA_FORMAT_B8G8R8A8_UNORM; /* setup the hardware-based renderbuffers */ rb = intel_create_renderbuffer(rgbFormat); - _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &rb->Base.Base); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_FRONT_LEFT, &rb->Base.Base); if (mesaVis->doubleBufferMode) { rb = intel_create_renderbuffer(rgbFormat); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &rb->Base.Base); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_BACK_LEFT, + &rb->Base.Base); } /* * Assert here that the gl_config has an expected depth/stencil bit * combination: one of d24/s8, d16/s0, d0/s0. (See intelInitScreen2(), * which constructs the advertised configs.) */ if (mesaVis->depthBits == 24) { assert(mesaVis->stencilBits == 8); /* * Use combined depth/stencil. Note that the renderbuffer is * attached to two attachment points. */ rb = intel_create_private_renderbuffer(MESA_FORMAT_Z24_UNORM_S8_UINT); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base); _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &rb->Base.Base); } else if (mesaVis->depthBits == 16) { assert(mesaVis->stencilBits == 0); rb = intel_create_private_renderbuffer(MESA_FORMAT_Z_UNORM16); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &rb->Base.Base); + _mesa_add_renderbuffer_without_ref(fb, BUFFER_DEPTH, &rb->Base.Base); } else { assert(mesaVis->depthBits == 0); assert(mesaVis->stencilBits == 0); } /* now add any/all software-based renderbuffers we may need */ _swrast_add_soft_renderbuffers(fb, false, /* never sw color */ false, /* never sw depth */ diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c index 6fcff35..6bf33de 100644 --- a/src/mesa/main/renderbuffer.c +++ b/src/mesa/main/renderbuffer.c @@ -106,23 +106,23 @@ _mesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) /** * Attach a renderbuffer to a framebuffer. * \param bufferName one of the BUFFER_x tokens * * This function avoids adding a reference and is therefore intended to be * used with a freashly created renderbuffer. */ void -_mesa_attach_renderbuffer_without_ref(struct gl_framebuffer *fb, - gl_buffer_index bufferName, - struct gl_renderbuffer *rb) +_mesa_add_renderbuffer_without_ref(struct gl_framebuffer *fb, + gl_buffer_index bufferName, + struct gl_renderbuffer *rb) { assert(fb); assert(rb); assert(bufferName < BUFFER_COUNT); /* There should be no previous renderbuffer on this attachment point, * with the exception of depth/stencil since the same renderbuffer may * be used for both. */ assert(bufferName == BUFFER_DEPTH || -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev