Ugh... windows defines long to be 32-bit on 32-bit platforms....  Yeah.

Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net>

On Thu, Jan 26, 2017 at 6:05 AM, Lionel Landwerlin <
lionel.g.landwer...@intel.com> wrote:

> Reviewed-by: Lionel Landwerlin <lionel.g.landwer...@intel.com>
>
> On 26/01/17 13:18, Emil Velikov wrote:
>
>> From: Emil Velikov <emil.veli...@collabora.com>
>>
>> MSVC warns about implicit conversion as below. Annotate the literal
>> appropriately to silence the warning.
>>
>> nir_gather_info.c(249) : warning C4334: '<<' : result of 32-bit shift
>> implicitly converted to 64 bits (was 64-bit shift intended?)
>>
>> Signed-off-by: Emil Velikov <emil.veli...@collabora.com>
>> ---
>>   src/compiler/nir/nir_gather_info.c | 2 +-
>>   1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/compiler/nir/nir_gather_info.c
>> b/src/compiler/nir/nir_gather_info.c
>> index 35a1ce4dec..0c70787252 100644
>> --- a/src/compiler/nir/nir_gather_info.c
>> +++ b/src/compiler/nir/nir_gather_info.c
>> @@ -246,7 +246,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr,
>> nir_shader *shader)
>>      case nir_intrinsic_load_tess_level_outer:
>>      case nir_intrinsic_load_tess_level_inner:
>>         shader->info->system_values_read |=
>> -         (1 << nir_system_value_from_intrinsic(instr->intrinsic));
>> +         (1ull << nir_system_value_from_intrinsic(instr->intrinsic));
>>         break;
>>        case nir_intrinsic_end_primitive:
>>
>
>
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