Ugh... windows defines long to be 32-bit on 32-bit platforms.... Yeah. Reviewed-by: Jason Ekstrand <ja...@jlekstrand.net>
On Thu, Jan 26, 2017 at 6:05 AM, Lionel Landwerlin < lionel.g.landwer...@intel.com> wrote: > Reviewed-by: Lionel Landwerlin <lionel.g.landwer...@intel.com> > > On 26/01/17 13:18, Emil Velikov wrote: > >> From: Emil Velikov <emil.veli...@collabora.com> >> >> MSVC warns about implicit conversion as below. Annotate the literal >> appropriately to silence the warning. >> >> nir_gather_info.c(249) : warning C4334: '<<' : result of 32-bit shift >> implicitly converted to 64 bits (was 64-bit shift intended?) >> >> Signed-off-by: Emil Velikov <emil.veli...@collabora.com> >> --- >> src/compiler/nir/nir_gather_info.c | 2 +- >> 1 file changed, 1 insertion(+), 1 deletion(-) >> >> diff --git a/src/compiler/nir/nir_gather_info.c >> b/src/compiler/nir/nir_gather_info.c >> index 35a1ce4dec..0c70787252 100644 >> --- a/src/compiler/nir/nir_gather_info.c >> +++ b/src/compiler/nir/nir_gather_info.c >> @@ -246,7 +246,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, >> nir_shader *shader) >> case nir_intrinsic_load_tess_level_outer: >> case nir_intrinsic_load_tess_level_inner: >> shader->info->system_values_read |= >> - (1 << nir_system_value_from_intrinsic(instr->intrinsic)); >> + (1ull << nir_system_value_from_intrinsic(instr->intrinsic)); >> break; >> case nir_intrinsic_end_primitive: >> > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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