From: Emil Velikov <emil.veli...@collabora.com> The variable replacement was unused when building w/o ENABLE_SHADER_CACHE. Since we can mix variable declarations and code, move it to where its used.
Fixes: 9f8dc3bf03e "utils: build sha1/disk cache only with Android/Autoconf" Signed-off-by: Emil Velikov <emil.veli...@collabora.com> --- src/mesa/main/shaderapi.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 3313fa215b..272aa5153c 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1768,8 +1768,6 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count, GLcharARB *source; struct gl_shader *sh; - GLcharARB *replacement; - sh = _mesa_lookup_shader_err(ctx, shaderObj, "glShaderSourceARB"); if (!sh) return; @@ -1826,6 +1824,8 @@ _mesa_ShaderSource(GLuint shaderObj, GLsizei count, source[totalLength - 2] = '\0'; #ifdef ENABLE_SHADER_CACHE + GLcharARB *replacement; + /* Dump original shader source to MESA_SHADER_DUMP_PATH and replace * if corresponding entry found from MESA_SHADER_READ_PATH. */ -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev