On 11/15/2016 11:03 AM, Nicolai Hähnle wrote: > On 15.11.2016 09:27, Eduardo Lima Mitev wrote: >> On 11/15/2016 12:25 AM, Kenneth Graunke wrote: >>> From: Eduardo Lima Mitev <el...@igalia.com> >>> >>> This option was being ignored when packing compressed 3D and cube >>> textures. >>> >>> Fixes CTS test (on gen8+): >>> * GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore >>> >>> v2: Drop API checks. >>> v3 (Ken): Just apply the existing code in more cases. >>> --- >>> src/mesa/drivers/common/meta.c | 20 +++++++++++++++++--- >>> 1 file changed, 17 insertions(+), 3 deletions(-) >>> >>> Hey Eduardo, >>> >>> It looks like the existing code already tries to handle SkipImages - but >>> we weren't applying it for 3D and cubemap textures. I found a spec >>> quote >>> in the narrative for GetTexImage that indicates we need to do it for >>> those >>> as well. >>> >>> What do you think of this version? I preserved your authorship as I >>> wanted >>> you to get the credit for this bugfix - I just typed it up so that I >>> could >>> make sure it actually fixed the test, and since I had it typed up, I >>> figured >>> I'd send it out to save you some time... >>> >> >> Hi Kenneth, >> >> Great, this is the correct solution. I tried to make my original patch >> work with _mesa_image_address3d() for all targets, as yours, but I >> missed resetting SkipPixels and SkipRows for TEXTURE_3D, so it was >> regressing some subcases. > > For what it's worth, there's also _mesa_image_address which takes a > dimensions parameter and automatically applies / doesn't apply > SkipImages. But since you do manual fixups of SkipPixels/SkipRows > anyway, it might not be the right thing here. >
Yes, we could use _mesa_image_address() directly, but I think it is more legible to call mesa_image_address3d(), because it is consistent with the purpose of this code-path and the comment in it, being for dimensions >2. Thanks, Eduardo > Cheers, > Nicolai > >> >> Patch is: >> >> Reviewed-by: Eduardo Lima Mitev <el...@igalia.com> >> >> I don't mind you taking authorship. Knowing the correct solution is way >> more useful to me :). If you want, take the authorship, put my R-b and >> push; otherwise let me know and I'll put your R-b and push it myself. >> >> Thanks! >> >> Eduardo >> >>> --Ken >>> >>> diff --git a/src/mesa/drivers/common/meta.c >>> b/src/mesa/drivers/common/meta.c >>> index 5ab1e6c..99c85cf 100644 >>> --- a/src/mesa/drivers/common/meta.c >>> +++ b/src/mesa/drivers/common/meta.c >>> @@ -3243,8 +3243,20 @@ _mesa_meta_GetTexSubImage(struct gl_context *ctx, >>> >>> for (slice = 0; slice < depth; slice++) { >>> void *dst; >>> - if (texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY >>> - || texImage->TexObject->Target == >>> GL_TEXTURE_CUBE_MAP_ARRAY) { >>> + /* Section 8.11.4 (Texture Image Queries) of the GL 4.5 spec >>> says: >>> + * >>> + * "For three-dimensional, two-dimensional array, cube >>> map array, >>> + * and cube map textures pixel storage operations are >>> applied as >>> + * if the image were two-dimensional, except that the >>> additional >>> + * pixel storage state values PACK_IMAGE_HEIGHT and >>> + * PACK_SKIP_IMAGES are applied. The correspondence of >>> texels to >>> + * memory locations is as defined for TexImage3D in >>> section 8.5." >>> + */ >>> + switch (texImage->TexObject->Target) { >>> + case GL_TEXTURE_3D: >>> + case GL_TEXTURE_2D_ARRAY: >>> + case GL_TEXTURE_CUBE_MAP: >>> + case GL_TEXTURE_CUBE_MAP_ARRAY: { >>> /* Setup pixel packing. SkipPixels and SkipRows will be >>> applied >>> * in the decompress_texture_image() function's call to >>> * glReadPixels but we need to compute the dest slice's >>> address >>> @@ -3255,9 +3267,11 @@ _mesa_meta_GetTexSubImage(struct gl_context *ctx, >>> packing.SkipRows = 0; >>> dst = _mesa_image_address3d(&packing, pixels, width, >>> height, >>> format, type, slice, 0, 0); >>> + break; >>> } >>> - else { >>> + default: >>> dst = pixels; >>> + break; >>> } >>> result = decompress_texture_image(ctx, texImage, slice, >>> xoffset, yoffset, width, >>> height, >>> >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev