From: Eduardo Lima Mitev <el...@igalia.com> This option was being ignored when packing compressed 3D and cube textures.
Fixes CTS test (on gen8+): * GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore v2: Drop API checks. v3 (Ken): Just apply the existing code in more cases. --- src/mesa/drivers/common/meta.c | 20 +++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) Hey Eduardo, It looks like the existing code already tries to handle SkipImages - but we weren't applying it for 3D and cubemap textures. I found a spec quote in the narrative for GetTexImage that indicates we need to do it for those as well. What do you think of this version? I preserved your authorship as I wanted you to get the credit for this bugfix - I just typed it up so that I could make sure it actually fixed the test, and since I had it typed up, I figured I'd send it out to save you some time... --Ken diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 5ab1e6c..99c85cf 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -3243,8 +3243,20 @@ _mesa_meta_GetTexSubImage(struct gl_context *ctx, for (slice = 0; slice < depth; slice++) { void *dst; - if (texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY - || texImage->TexObject->Target == GL_TEXTURE_CUBE_MAP_ARRAY) { + /* Section 8.11.4 (Texture Image Queries) of the GL 4.5 spec says: + * + * "For three-dimensional, two-dimensional array, cube map array, + * and cube map textures pixel storage operations are applied as + * if the image were two-dimensional, except that the additional + * pixel storage state values PACK_IMAGE_HEIGHT and + * PACK_SKIP_IMAGES are applied. The correspondence of texels to + * memory locations is as defined for TexImage3D in section 8.5." + */ + switch (texImage->TexObject->Target) { + case GL_TEXTURE_3D: + case GL_TEXTURE_2D_ARRAY: + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_ARRAY: { /* Setup pixel packing. SkipPixels and SkipRows will be applied * in the decompress_texture_image() function's call to * glReadPixels but we need to compute the dest slice's address @@ -3255,9 +3267,11 @@ _mesa_meta_GetTexSubImage(struct gl_context *ctx, packing.SkipRows = 0; dst = _mesa_image_address3d(&packing, pixels, width, height, format, type, slice, 0, 0); + break; } - else { + default: dst = pixels; + break; } result = decompress_texture_image(ctx, texImage, slice, xoffset, yoffset, width, height, -- 2.10.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev