On Sunday, November 13, 2016 10:21:11 AM PST Eduardo Lima Mitev wrote: > This option is currently ignored when packing compressed textures. > > Fixes CTS test (on gen8+): > * GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore > --- > src/mesa/drivers/common/meta.c | 13 ++++++++++--- > 1 file changed, 10 insertions(+), 3 deletions(-) > > diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c > index 5ab1e6c..7f162c6 100644 > --- a/src/mesa/drivers/common/meta.c > +++ b/src/mesa/drivers/common/meta.c > @@ -3255,9 +3255,16 @@ _mesa_meta_GetTexSubImage(struct gl_context *ctx, > packing.SkipRows = 0; > dst = _mesa_image_address3d(&packing, pixels, width, height, > format, type, slice, 0, 0); > - } > - else { > - dst = pixels; > + } else { > + /* Account for PACK_SKIP_IMAGES option, if supported */ > + if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { > + GLint imageStride = > + _mesa_image_image_stride(&ctx->Pack,width,height, > + format, type); > + dst = (GLubyte *) pixels + imageStride * ctx->Pack.SkipImages; > + } else { > + dst = pixels; > + } > } > result = decompress_texture_image(ctx, texImage, slice, > xoffset, yoffset, width, height, >
Could we do this for all APIs? I'm not very familiar with this code, but it /looks/ like SkipImages will default to 0, so the calculation will work out to be the same in both cases.
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