On 10/25/2016 09:57 PM, Ilia Mirkin wrote:
It's useful because it lets you avoid having to send a bunch of begins. NAK.
Well okay, we should probably adds more consistency then, because it's
the only place where we do something like that.
On Tue, Oct 25, 2016 at 3:41 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
It's not particularily useful to store commands which are
going to be send few lines after.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
src/gallium/drivers/nouveau/nvc0/nve4_compute.c | 17 ++++-------------
1 file changed, 4 insertions(+), 13 deletions(-)
diff --git a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
index d661c00..d1f0855 100644
--- a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
+++ b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
@@ -702,8 +702,6 @@ nve4_compute_validate_textures(struct nvc0_context *nvc0)
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
const unsigned s = 5;
unsigned i;
- uint32_t commands[2][32];
- unsigned n[2] = { 0, 0 };
for (i = 0; i < nvc0->num_textures[s]; ++i) {
struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
@@ -731,10 +729,12 @@ nve4_compute_validate_textures(struct nvc0_context *nvc0)
PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1));
PUSH_DATAp(push, &tic->tic[0], 8);
- commands[0][n[0]++] = (tic->id << 4) | 1;
+ BEGIN_NVC0(push, NVE4_CP(TIC_FLUSH), 1);
+ PUSH_DATA (push, (tic->id << 4) | 1);
} else
if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) {
- commands[1][n[1]++] = (tic->id << 4) | 1;
+ BEGIN_NVC0(push, NVE4_CP(TEX_CACHE_CTL), 1);
+ PUSH_DATA (push, (tic->id << 4) | 1);
}
nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32);
@@ -751,15 +751,6 @@ nve4_compute_validate_textures(struct nvc0_context *nvc0)
nvc0->textures_dirty[s] |= 1 << i;
}
- if (n[0]) {
- BEGIN_NIC0(push, NVE4_CP(TIC_FLUSH), n[0]);
- PUSH_DATAp(push, commands[0], n[0]);
- }
- if (n[1]) {
- BEGIN_NIC0(push, NVE4_CP(TEX_CACHE_CTL), n[1]);
- PUSH_DATAp(push, commands[1], n[1]);
- }
-
nvc0->state.num_textures[s] = nvc0->num_textures[s];
/* Invalidate all 3D textures because they are aliased. */
--
2.10.1
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--
-Samuel
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