It's useful because it lets you avoid having to send a bunch of begins. NAK.
On Tue, Oct 25, 2016 at 3:41 PM, Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > It's not particularily useful to store commands which are > going to be send few lines after. > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > --- > src/gallium/drivers/nouveau/nvc0/nve4_compute.c | 17 ++++------------- > 1 file changed, 4 insertions(+), 13 deletions(-) > > diff --git a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c > b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c > index d661c00..d1f0855 100644 > --- a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c > +++ b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c > @@ -702,8 +702,6 @@ nve4_compute_validate_textures(struct nvc0_context *nvc0) > struct nouveau_pushbuf *push = nvc0->base.pushbuf; > const unsigned s = 5; > unsigned i; > - uint32_t commands[2][32]; > - unsigned n[2] = { 0, 0 }; > > for (i = 0; i < nvc0->num_textures[s]; ++i) { > struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]); > @@ -731,10 +729,12 @@ nve4_compute_validate_textures(struct nvc0_context > *nvc0) > PUSH_DATA (push, NVE4_COMPUTE_UPLOAD_EXEC_LINEAR | (0x20 << 1)); > PUSH_DATAp(push, &tic->tic[0], 8); > > - commands[0][n[0]++] = (tic->id << 4) | 1; > + BEGIN_NVC0(push, NVE4_CP(TIC_FLUSH), 1); > + PUSH_DATA (push, (tic->id << 4) | 1); > } else > if (res->status & NOUVEAU_BUFFER_STATUS_GPU_WRITING) { > - commands[1][n[1]++] = (tic->id << 4) | 1; > + BEGIN_NVC0(push, NVE4_CP(TEX_CACHE_CTL), 1); > + PUSH_DATA (push, (tic->id << 4) | 1); > } > nvc0->screen->tic.lock[tic->id / 32] |= 1 << (tic->id % 32); > > @@ -751,15 +751,6 @@ nve4_compute_validate_textures(struct nvc0_context *nvc0) > nvc0->textures_dirty[s] |= 1 << i; > } > > - if (n[0]) { > - BEGIN_NIC0(push, NVE4_CP(TIC_FLUSH), n[0]); > - PUSH_DATAp(push, commands[0], n[0]); > - } > - if (n[1]) { > - BEGIN_NIC0(push, NVE4_CP(TEX_CACHE_CTL), n[1]); > - PUSH_DATAp(push, commands[1], n[1]); > - } > - > nvc0->state.num_textures[s] = nvc0->num_textures[s]; > > /* Invalidate all 3D textures because they are aliased. */ > -- > 2.10.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev