This might help CPU-bounds applications but should not have any real effects for GPU-bounds ones.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c b/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c index 69ca091..bc4ab9e 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c @@ -598,8 +598,8 @@ nvc0_draw_arrays(struct nvc0_context *nvc0, prim = nvc0_prim_gl(mode); + PUSH_SPACE(push, 6 * instance_count); while (instance_count--) { - PUSH_SPACE(push, 6); BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1); PUSH_DATA (push, prim); BEGIN_NVC0(push, NVC0_3D(VERTEX_BUFFER_FIRST), 2); @@ -730,10 +730,9 @@ nvc0_draw_elements(struct nvc0_context *nvc0, bool shorten, } if (nvc0->idxbuf.buffer) { - PUSH_SPACE(push, 1); + PUSH_SPACE(push, 1 + 7 * instance_count); IMMED_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), prim); do { - PUSH_SPACE(push, 7); BEGIN_NVC0(push, NVC0_3D(INDEX_BATCH_FIRST), 2); PUSH_DATA (push, start); PUSH_DATA (push, count); @@ -747,8 +746,8 @@ nvc0_draw_elements(struct nvc0_context *nvc0, bool shorten, } else { const void *data = nvc0->idxbuf.user_buffer; + PUSH_SPACE(push, 3 * instance_count); while (instance_count--) { - PUSH_SPACE(push, 2); BEGIN_NVC0(push, NVC0_3D(VERTEX_BEGIN_GL), 1); PUSH_DATA (push, prim); switch (index_size) { @@ -768,7 +767,6 @@ nvc0_draw_elements(struct nvc0_context *nvc0, bool shorten, assert(0); return; } - PUSH_SPACE(push, 1); IMMED_NVC0(push, NVC0_3D(VERTEX_END_GL), 0); prim |= NVC0_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT; -- 2.10.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev