On 10/25/2016 09:59 PM, Ilia Mirkin wrote:
On Tue, Oct 25, 2016 at 3:41 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
This is especially useful when switching from compute to 3D.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 11 +++++++----
 src/gallium/drivers/nouveau/nvc0/nvc0_tex.c     | 14 ++++++++++----
 src/gallium/drivers/nouveau/nvc0/nve4_compute.c | 11 +++++++----
 3 files changed, 24 insertions(+), 12 deletions(-)

diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c 
b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
index 11635c9..5175bd0 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c
@@ -150,8 +150,10 @@ nvc0_compute_validate_samplers(struct nvc0_context *nvc0)
    }

    /* Invalidate all 3D samplers because they are aliased. */
-   for (int s = 0; s < 5; s++)
-      nvc0->samplers_dirty[s] = ~0;
+   for (int s = 0; s < 5; s++) {
+      for (int i = 0; i < nvc0->num_samplers[5]; i++)
+         nvc0->samplers_dirty[s] |= 1 << i;
+   }

samplers_dirty[s] |= (1ULL << nvc0->num_samplers[5]) - 1;

Much better, thanks!


Or perhaps there's a helper function which does this, if so use that.

    nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
 }

@@ -166,9 +168,10 @@ nvc0_compute_validate_textures(struct nvc0_context *nvc0)

    /* Invalidate all 3D textures because they are aliased. */
    for (int s = 0; s < 5; s++) {
-      for (int i = 0; i < nvc0->num_textures[s]; i++)
+      for (int i = 0; i < nvc0->num_textures[5]; i++) {
          nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
-      nvc0->textures_dirty[s] = ~0;
+         nvc0->textures_dirty[s] |= 1 << i;
+      }
    }
    nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
 }
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c 
b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
index e57391e..4c4249f 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_tex.c
@@ -606,9 +606,12 @@ void nvc0_validate_textures(struct nvc0_context *nvc0)
    }

    /* Invalidate all CP textures because they are aliased. */
-   for (int i = 0; i < nvc0->num_textures[5]; i++)
-      nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
-   nvc0->textures_dirty[5] = ~0;
+   for (int s = 0; s < 5; s++) {
+      for (int i = 0; i < nvc0->num_textures[s]; i++) {
+         nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_TEX(i));
+         nvc0->textures_dirty[5] |= 1 << i;
+      }
+   }
    nvc0->dirty_cp |= NVC0_NEW_CP_TEXTURES;even if blob a
 }

@@ -715,7 +718,10 @@ void nvc0_validate_samplers(struct nvc0_context *nvc0)
    }

    /* Invalidate all CP samplers because they are aliased. */
-   nvc0->samplers_dirty[5] = ~0;
+   for (int s = 0; s < 5; s++) {
+      for (int i = 0; i < nvc0->num_samplers[s]; i++)
+         nvc0->samplers_dirty[5] |= 1 << i;
+   }
    nvc0->dirty_cp |= NVC0_NEW_CP_SAMPLERS;
 }

diff --git a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c 
b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
index d1f0855..4c59e73 100644
--- a/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
+++ b/src/gallium/drivers/nouveau/nvc0/nve4_compute.c
@@ -306,8 +306,10 @@ nve4_compute_validate_samplers(struct nvc0_context *nvc0)
    }

    /* Invalidate all 3D samplers because they are aliased. */
-   for (int s = 0; s < 5; s++)
-      nvc0->samplers_dirty[s] = ~0;
+   for (int s = 0; s < 5; s++) {
+      for (int i = 0; i < nvc0->num_samplers[5]; i++)
+         nvc0->samplers_dirty[s] |= 1 << i;
+   }
    nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
 }

@@ -755,9 +757,10 @@ nve4_compute_validate_textures(struct nvc0_context *nvc0)

    /* Invalidate all 3D textures because they are aliased. */
    for (int s = 0; s < 5; s++) {
-      for (int i = 0; i < nvc0->num_textures[s]; i++)
+      for (int i = 0; i < nvc0->num_textures[5]; i++) {
          nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
-      nvc0->textures_dirty[s] = ~0;
+         nvc0->textures_dirty[s] |= 1 << i;
+      }
    }
    nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
 }
--
2.10.1

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--
-Samuel
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