--- src/compiler/glsl/shader_cache.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index 79ac3f9..9d7c551 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -973,6 +973,12 @@ write_shader_metadata(struct blob *metadata, gl_linked_shader *shader) blob_write_uint32(metadata, glprog->ClipDistanceArraySize); + blob_write_uint32(metadata, shader->NumImages); + blob_write_bytes(metadata, shader->ImageAccess, + sizeof(shader->ImageAccess)); + blob_write_bytes(metadata, shader->ImageUnits, + sizeof(shader->ImageUnits)); + if (shader->Stage == MESA_SHADER_FRAGMENT) { struct gl_fragment_program *fprog = (struct gl_fragment_program *) glprog; @@ -1015,6 +1021,12 @@ read_shader_metadata(struct blob_reader *metadata, glprog->ClipDistanceArraySize = blob_read_uint32(metadata); + linked->NumImages = blob_read_uint32(metadata); + blob_copy_bytes(metadata, (uint8_t *) linked->ImageAccess, + sizeof(linked->ImageAccess)); + blob_copy_bytes(metadata, (uint8_t *) linked->ImageUnits, + sizeof(linked->ImageUnits)); + if (linked->Stage == MESA_SHADER_FRAGMENT) { struct gl_fragment_program *fprog = (struct gl_fragment_program *) glprog; -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev