--- src/compiler/glsl/shader_cache.cpp | 157 +++++++++++++++++++++++++++++++++++++ 1 file changed, 157 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index fb1004e..78eab2b 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -189,6 +189,135 @@ read_subroutines(struct blob_reader *metadata, struct gl_shader_program *prog) } static void +write_buffer_block(struct blob *metadata, struct gl_uniform_block *b) +{ + blob_write_string(metadata, b->Name); + blob_write_uint32(metadata, b->NumUniforms); + blob_write_uint32(metadata, b->Binding); + blob_write_uint32(metadata, b->UniformBufferSize); + blob_write_uint32(metadata, b->stageref); + + for (unsigned j = 0; j < b->NumUniforms; j++) { + blob_write_string(metadata, b->Uniforms[j].Name); + blob_write_string(metadata, b->Uniforms[j].IndexName); + encode_type_to_blob(metadata, b->Uniforms[j].Type); + blob_write_uint32(metadata, b->Uniforms[j].Offset); + } +} + +static void +write_buffer_blocks(struct blob *metadata, struct gl_shader_program *prog) +{ + blob_write_uint32(metadata, prog->NumUniformBlocks); + blob_write_uint32(metadata, prog->NumShaderStorageBlocks); + blob_write_intptr(metadata, (intptr_t) prog->UniformBlocks); + blob_write_intptr(metadata, (intptr_t) prog->ShaderStorageBlocks); + + for (unsigned i = 0; i < prog->NumUniformBlocks; i++) { + write_buffer_block(metadata, &prog->UniformBlocks[i]); + } + + for (unsigned i = 0; i < prog->NumShaderStorageBlocks; i++) { + write_buffer_block(metadata, &prog->ShaderStorageBlocks[i]); + } + + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + struct gl_linked_shader *sh = prog->_LinkedShaders[i]; + if (!sh) + continue; + + blob_write_uint32(metadata, sh->NumUniformBlocks); + blob_write_uint32(metadata, sh->NumShaderStorageBlocks); + + for (unsigned j = 0; j < sh->NumUniformBlocks; j++) { + blob_write_intptr(metadata, (intptr_t) sh->UniformBlocks[j]); + } + + for (unsigned j = 0; j < sh->NumShaderStorageBlocks; j++) { + blob_write_intptr(metadata, (intptr_t) sh->ShaderStorageBlocks[j]); + } + } +} + +static void +read_buffer_block(struct blob_reader *metadata, struct gl_uniform_block *b, + struct gl_shader_program *prog) +{ + b->Name = ralloc_strdup(prog, blob_read_string (metadata)); + b->NumUniforms = blob_read_uint32(metadata); + b->Binding = blob_read_uint32(metadata); + b->UniformBufferSize = blob_read_uint32(metadata); + b->stageref = blob_read_uint32(metadata); + + b->Uniforms = rzalloc_array(prog, struct gl_uniform_buffer_variable, + b->NumUniforms); + for (unsigned j = 0; j < b->NumUniforms; j++) { + b->Uniforms[j].Name = ralloc_strdup(prog, + blob_read_string (metadata)); + + char *index_name = blob_read_string(metadata); + if (strcmp(b->Uniforms[j].Name, index_name) == 0) { + b->Uniforms[j].IndexName = b->Uniforms[j].Name; + } else { + b->Uniforms[j].IndexName = ralloc_strdup(prog, index_name); + } + + b->Uniforms[j].Type = decode_type_from_blob(metadata); + b->Uniforms[j].Offset = blob_read_uint32(metadata); + } +} + +static void +read_buffer_blocks(struct blob_reader *metadata, + struct gl_shader_program *prog) +{ + prog->NumUniformBlocks = blob_read_uint32(metadata); + prog->NumShaderStorageBlocks = blob_read_uint32(metadata); + intptr_t ub_base = blob_read_intptr(metadata); + intptr_t sb_base = blob_read_intptr(metadata); + + prog->UniformBlocks = rzalloc_array(prog, struct gl_uniform_block, + prog->NumUniformBlocks); + + prog->ShaderStorageBlocks = rzalloc_array(prog, struct gl_uniform_block, + prog->NumShaderStorageBlocks); + + for (unsigned i = 0; i < prog->NumUniformBlocks; i++) { + read_buffer_block(metadata, &prog->UniformBlocks[i], prog); + } + + for (unsigned i = 0; i < prog->NumShaderStorageBlocks; i++) { + read_buffer_block(metadata, &prog->ShaderStorageBlocks[i], prog); + } + + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { + struct gl_linked_shader *sh = prog->_LinkedShaders[i]; + if (!sh) + continue; + + sh->NumUniformBlocks = blob_read_uint32(metadata); + sh->NumShaderStorageBlocks = blob_read_uint32(metadata); + + sh->UniformBlocks = + rzalloc_array(prog, gl_uniform_block *, sh->NumUniformBlocks); + sh->ShaderStorageBlocks = + rzalloc_array(prog, gl_uniform_block *, sh->NumShaderStorageBlocks); + + for (unsigned j = 0; j < sh->NumUniformBlocks; j++) { + intptr_t ub = blob_read_intptr(metadata); + ptrdiff_t diff = (ub - ub_base) / sizeof(gl_uniform_block); + sh->UniformBlocks[j] = prog->UniformBlocks + diff; + } + + for (unsigned j = 0; j < sh->NumShaderStorageBlocks; j++) { + intptr_t sb = blob_read_intptr(metadata); + ptrdiff_t diff = (sb - sb_base) / sizeof(gl_uniform_block); + sh->ShaderStorageBlocks[j] = prog->ShaderStorageBlocks + diff; + } + } +} + +static void write_xfb(struct blob *metadata, struct gl_shader_program *prog) { struct gl_transform_feedback_info *ltf = &prog->LinkedTransformFeedback; @@ -504,6 +633,24 @@ write_program_resource_data(struct blob *metadata, blob_write_uint32(metadata, data); break; } + case GL_UNIFORM_BLOCK: + for (unsigned i = 0; i < prog->NumUniformBlocks; i++) { + if (strcmp(((gl_uniform_block *)res->Data)->Name, + prog->UniformBlocks[i].Name) == 0) { + blob_write_uint32(metadata, i); + break; + } + } + break; + case GL_SHADER_STORAGE_BLOCK: + for (unsigned i = 0; i < prog->NumShaderStorageBlocks; i++) { + if (strcmp(((gl_uniform_block *)res->Data)->Name, + prog->ShaderStorageBlocks[i].Name) == 0) { + blob_write_uint32(metadata, i); + break; + } + } + break; case GL_BUFFER_VARIABLE: case GL_VERTEX_SUBROUTINE_UNIFORM: case GL_GEOMETRY_SUBROUTINE_UNIFORM: @@ -576,6 +723,12 @@ read_program_resource_data(struct blob_reader *metadata, res->Data = var; break; } + case GL_UNIFORM_BLOCK: + res->Data = &prog->UniformBlocks[blob_read_uint32(metadata)]; + break; + case GL_SHADER_STORAGE_BLOCK: + res->Data = &prog->ShaderStorageBlocks[blob_read_uint32(metadata)]; + break; case GL_BUFFER_VARIABLE: case GL_VERTEX_SUBROUTINE_UNIFORM: case GL_GEOMETRY_SUBROUTINE_UNIFORM: @@ -820,6 +973,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx, write_uniform_remap_tables(metadata, prog); + write_buffer_blocks(metadata, prog); + write_subroutines(metadata, prog); write_program_resource_list(metadata, prog); @@ -929,6 +1084,8 @@ shader_cache_read_program_metadata(struct gl_context *ctx, read_uniform_remap_tables(&metadata, prog); + read_buffer_blocks(&metadata, prog); + read_subroutines(&metadata, prog); read_program_resource_list(&metadata, prog); -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev