--- src/compiler/glsl/shader_cache.cpp | 3 +++ 1 file changed, 3 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index dd2babe..6a3267c 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -148,6 +148,8 @@ write_uniforms(struct blob *metadata, struct gl_shader_program *prog) blob_write_uint32(metadata, prog->UniformStorage[i].matrix_stride); blob_write_uint32(metadata, prog->UniformStorage[i].row_major); blob_write_uint32(metadata, + prog->UniformStorage[i].num_compatible_subroutines); + blob_write_uint32(metadata, prog->UniformStorage[i].top_level_array_size); blob_write_uint32(metadata, prog->UniformStorage[i].top_level_array_stride); @@ -187,6 +189,7 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog) uniforms[i].array_stride = blob_read_uint32(metadata); uniforms[i].matrix_stride = blob_read_uint32(metadata); uniforms[i].row_major = blob_read_uint32(metadata); + uniforms[i].num_compatible_subroutines = blob_read_uint32(metadata); uniforms[i].top_level_array_size = blob_read_uint32(metadata); uniforms[i].top_level_array_stride = blob_read_uint32(metadata); prog->UniformHash->put(i, uniforms[i].name); -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev