From: Carl Worth <cwo...@cworth.org> The three additional tables are AttributeBindings, FragDataBindings, and FragDataIndexBindings.
The first table (AttributeBindings) was identified as missing by trying to test the shader cache with a program that called glGetAttribLocation. Many thanks to Tapani Pälli <tapani.pa...@intel.com>, as it was review of related work that he had done previously that pointed me to the necessity to also save and restore FragDataBindings and FragDataIndexBindings. --- src/compiler/glsl/shader_cache.cpp | 74 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index d0d0a2e..08927d9 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -198,6 +198,76 @@ read_uniform_remap_table(struct blob_reader *metadata, } } +struct whte_closure +{ + struct blob *blob; + size_t num_entries; +}; + +static void +write_hash_table_entry(const char *key, unsigned value, void *closure) +{ + struct whte_closure *whte = (struct whte_closure *) closure; + + blob_write_string(whte->blob, key); + blob_write_uint32(whte->blob, value); + + whte->num_entries++; +} + +static void +write_hash_table(struct blob *metadata, struct string_to_uint_map *hash) +{ + size_t offset; + struct whte_closure whte; + + whte.blob = metadata; + whte.num_entries = 0; + + offset = metadata->size; + + /* Write a placeholder for the hashtable size. */ + blob_write_uint32 (metadata, 0); + + hash->iterate(write_hash_table_entry, &whte); + + /* Overwrite with the computed number of entires written. */ + blob_overwrite_uint32 (metadata, offset, whte.num_entries); +} + +static void +read_hash_table(struct blob_reader *metadata, struct string_to_uint_map *hash) +{ + size_t i, num_entries; + const char *key; + uint32_t value; + + num_entries = blob_read_uint32 (metadata); + + for (i = 0; i < num_entries; i++) { + key = blob_read_string(metadata); + value = blob_read_uint32(metadata); + + hash->put(value, key); + } +} + +static void +write_hash_tables(struct blob *metadata, struct gl_shader_program *prog) +{ + write_hash_table(metadata, prog->AttributeBindings); + write_hash_table(metadata, prog->FragDataBindings); + write_hash_table(metadata, prog->FragDataIndexBindings); +} + +static void +read_hash_tables(struct blob_reader *metadata, struct gl_shader_program *prog) +{ + read_hash_table(metadata, prog->AttributeBindings); + read_hash_table(metadata, prog->FragDataBindings); + read_hash_table(metadata, prog->FragDataIndexBindings); +} + static void write_shader_parameters(struct blob *metadata, struct gl_program_parameter_list *params) @@ -350,6 +420,8 @@ shader_cache_write_program_metadata(struct gl_context *ctx, write_uniforms(metadata, prog); + write_hash_tables(metadata, prog); + for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { if (prog->_LinkedShaders[i]) write_shader_metadata(metadata, prog->_LinkedShaders[i]); @@ -435,6 +507,8 @@ shader_cache_read_program_metadata(struct gl_context *ctx, read_uniforms(&metadata, prog); + read_hash_tables(&metadata, prog); + /* Find stages used in the program */ bool linked_stages[MESA_SHADER_STAGES] = { 0 }; for (unsigned i = 0; i < prog->NumShaders; i++) { -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev