This patch fixes the following deqp tests related to compute shaders: - max_compute_atomic_counter_buffers - max_compute_atomic_counters - max_compute_image_uniforms - max_compute_uniform_components
Thanks for fixing this. Reviewed-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> On 01/20/2016 09:06 AM, Ilia Mirkin wrote:
Looks like the various max's were never plumbed through. This fixes dEQP test failures which checked for gl_MaxCompute* to match up to the relevant GL queries. Signed-off-by: Ilia Mirkin <imir...@alum.mit.edu> --- src/glsl/builtin_variables.cpp | 15 ++++++++++----- src/glsl/glsl_parser_extras.cpp | 7 +++++++ src/glsl/glsl_parser_extras.h | 5 +++++ src/glsl/main.cpp | 4 ++++ src/mesa/main/config.h | 10 ---------- 5 files changed, 26 insertions(+), 15 deletions(-) diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index cc7fca2..a8bcdff 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -772,11 +772,16 @@ builtin_variable_generator::generate_constants() } if (state->is_version(430, 310) || state->ARB_compute_shader_enable) { - add_const("gl_MaxComputeAtomicCounterBuffers", MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS); - add_const("gl_MaxComputeAtomicCounters", MAX_COMPUTE_ATOMIC_COUNTERS); - add_const("gl_MaxComputeImageUniforms", MAX_COMPUTE_IMAGE_UNIFORMS); - add_const("gl_MaxComputeTextureImageUnits", MAX_COMPUTE_TEXTURE_IMAGE_UNITS); - add_const("gl_MaxComputeUniformComponents", MAX_COMPUTE_UNIFORM_COMPONENTS); + add_const("gl_MaxComputeAtomicCounterBuffers", + state->Const.MaxComputeAtomicCounterBuffers); + add_const("gl_MaxComputeAtomicCounters", + state->Const.MaxComputeAtomicCounters); + add_const("gl_MaxComputeImageUniforms", + state->Const.MaxComputeImageUniforms); + add_const("gl_MaxComputeTextureImageUnits", + state->Const.MaxComputeTextureImageUnits); + add_const("gl_MaxComputeUniformComponents", + state->Const.MaxComputeUniformComponents); add_const_ivec3("gl_MaxComputeWorkGroupCount", state->Const.MaxComputeWorkGroupCount[0], diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 1d74db5..8765eb8 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -119,6 +119,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->Const.MaxTessEvaluationAtomicCounters = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters; this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters; this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters; + this->Const.MaxComputeAtomicCounters = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters; this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters; this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings; this->Const.MaxVertexAtomicCounterBuffers = @@ -131,6 +132,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers; this->Const.MaxFragmentAtomicCounterBuffers = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers; + this->Const.MaxComputeAtomicCounterBuffers = + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers; this->Const.MaxCombinedAtomicCounterBuffers = ctx->Const.MaxCombinedAtomicBuffers; this->Const.MaxAtomicCounterBufferSize = @@ -142,6 +145,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, for (unsigned i = 0; i < ARRAY_SIZE(this->Const.MaxComputeWorkGroupSize); i++) this->Const.MaxComputeWorkGroupSize[i] = ctx->Const.MaxComputeWorkGroupSize[i]; + this->Const.MaxComputeTextureImageUnits = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits; + this->Const.MaxComputeUniformComponents = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents; + this->Const.MaxImageUnits = ctx->Const.MaxImageUnits; this->Const.MaxCombinedShaderOutputResources = ctx->Const.MaxCombinedShaderOutputResources; this->Const.MaxImageSamples = ctx->Const.MaxImageSamples; @@ -150,6 +156,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms; this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms; this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms; + this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms; this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms; /* ARB_viewport_array */ diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index ecc2992..43a99ad 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -424,6 +424,11 @@ struct _mesa_glsl_parse_state { unsigned MaxAtomicCounterBufferSize; /* ARB_compute_shader */ + unsigned MaxComputeAtomicCounterBuffers; + unsigned MaxComputeAtomicCounters; + unsigned MaxComputeImageUniforms; + unsigned MaxComputeTextureImageUnits; + unsigned MaxComputeUniformComponents; unsigned MaxComputeWorkGroupCount[3]; unsigned MaxComputeWorkGroupSize[3]; diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index c9432f1..bdf2f07 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -63,6 +63,10 @@ initialize_context(struct gl_context *ctx, gl_api api) ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024; ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicBuffers = 8; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxAtomicCounters = 8; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8; + ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformBlocks = 12; switch (ctx->Const.GLSLVersion) { case 100: diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index a769e51..820ae07 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -288,16 +288,6 @@ #define PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS 0 /*@}*/ -/** For GL_ARB_compute_shader */ -/*@{*/ -#define MAX_COMPUTE_UNIFORM_BLOCKS 12 -#define MAX_COMPUTE_TEXTURE_IMAGE_UNITS 16 -#define MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 8 -#define MAX_COMPUTE_ATOMIC_COUNTERS 8 -#define MAX_COMPUTE_UNIFORM_COMPONENTS 512 -#define MAX_COMPUTE_IMAGE_UNIFORMS 8 -/*@}*/ - /** For GL_ARB_pipeline_statistics_query */ #define MAX_PIPELINE_STATISTICS 11
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