On Wed, Jan 20, 2016 at 3:48 AM, Timothy Arceri <t_arc...@yahoo.com.au> wrote: >> diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp >> index c9432f1..bdf2f07 100644 >> --- a/src/glsl/main.cpp >> +++ b/src/glsl/main.cpp >> @@ -63,6 +63,10 @@ initialize_context(struct gl_context *ctx, gl_api >> api) >> ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = >> 1024; > > I think the above default is wrong too, it should be 512.
Any number >= 512 should be legal, I think. Note that this is exclusively used by the standalone glsl compiler. -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev