On Wed, 2016-01-20 at 03:51 -0500, Ilia Mirkin wrote: > On Wed, Jan 20, 2016 at 3:48 AM, Timothy Arceri < > t_arc...@yahoo.com.au> wrote: > > > diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp > > > index c9432f1..bdf2f07 100644 > > > --- a/src/glsl/main.cpp > > > +++ b/src/glsl/main.cpp > > > @@ -63,6 +63,10 @@ initialize_context(struct gl_context *ctx, > > > gl_api > > > api) > > > ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents > > > = > > > 1024; > > > > I think the above default is wrong too, it should be 512. > > Any number >= 512 should be legal, I think. Note that this is > exclusively used by the standalone glsl compiler.
Right I missed the this was in the standalone compiler. Otherwise this patch looks good to me. Reviewed-by: Timothy Arceri <timothy.arc...@collabora.com> > > -ilia _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev