I have a naive question: why are we allocating stencil/depth/aux buffers through X/DRI2?
I can understand for the sake of interoperability why the color buffer attachments are negotiated with X, but I can't see any reason why X wants to know about the others. -Chris -- Chris Wilson, Intel Open Source Technology Centre _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev