Assert that the GLX config has an expected depth/stencil bit combination: one of d24/s8, d16/s0, d0/s0. These are the only depth/stencil configurations that we advertise.
Remove the check for software stencil, because given the assertions' constraints the check always fails. CC: Eric Anholt <e...@anholt.net> CC: Ian Romanick <i...@freedesktop.org> CC: Kenneth Graunke <kenn...@whitecape.org> CC: Kristian Høgsberg <k...@bitplanet.net> Signed-off-by: Chad Versace <c...@chad-versace.us> --- src/mesa/drivers/dri/intel/intel_screen.c | 15 ++++++++++++--- 1 files changed, 12 insertions(+), 3 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c index 646b960..21dc8dc 100644 --- a/src/mesa/drivers/dri/intel/intel_screen.c +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -364,8 +364,6 @@ intelCreateBuffer(__DRIscreen * driScrnPriv, return GL_FALSE; /* not implemented */ } else { - GLboolean swStencil = (mesaVis->stencilBits > 0 && - mesaVis->depthBits != 24); gl_format rgbFormat; struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); @@ -391,6 +389,11 @@ intelCreateBuffer(__DRIscreen * driScrnPriv, _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &rb->Base); } + /* + * Assert here that the gl_config has an expected depth/stencil bit + * combination: one of d24/s8, d16/s0, d0/s0. (See intelInitScreen2(), + * which constructs the advertised configs.) + */ if (mesaVis->depthBits == 24) { assert(mesaVis->stencilBits == 8); /* combined depth/stencil buffer */ @@ -401,17 +404,23 @@ intelCreateBuffer(__DRIscreen * driScrnPriv, _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depthStencilRb->Base); } else if (mesaVis->depthBits == 16) { + assert(mesaVis->stencilBits == 0); /* just 16-bit depth buffer, no hw stencil */ struct intel_renderbuffer *depthRb = intel_create_renderbuffer(MESA_FORMAT_Z16); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); } + else { + assert(mesaVis->depthBits == 0); + assert(mesaVis->stencilBits == 0); + } /* now add any/all software-based renderbuffers we may need */ _mesa_add_soft_renderbuffers(fb, GL_FALSE, /* never sw color */ GL_FALSE, /* never sw depth */ - swStencil, mesaVis->accumRedBits > 0, + GL_FALSE, /* never sw stencil */ + mesaVis->accumRedBits > 0, GL_FALSE, /* never sw alpha */ GL_FALSE /* never sw aux */ ); driDrawPriv->driverPrivate = fb; -- 1.7.5.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev