2010/11/12 Christian König <deathsim...@vodafone.de>: > Am Freitag, den 12.11.2010, 12:48 -0500 schrieb Alex Deucher: >> 2010/11/12 Christian König <deathsim...@vodafone.de>: >> > Hi Alex, >> > >> > by the way I am playing around with iDCT and while doing so I have tried >> > to allocate an 8x8 texture through r600g, resulting in this error >> > message: >> > radeon 0000:01:00.0: texture bo too small (64 1024 2 0 -> 8126464 have >> > 4194304) >> > >> > Google shows up an patch with your name in it, do I need a kernel >> > update, or am I hitting a hard limit that a texture needs to be at least >> > 65 pixels wide? >> >> There are minimum pitch alignments for textures, although there were >> also some bugs in the cs checker (and probably still are some). What >> kernel are you using? > Ubuntus 2.6.35-22-generic kernel. > > The texture should use one component with 16bit signed integers, so the > pitch should be only 16 bytes. I assume that this is to low for the > hardware.
I think you're hitting bugs in the cs checker that should be fixed in a newer kernel. For now you can just allocate a bigger bo for your texture to compensate. Alex _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev