2010/11/12 Christian König <deathsim...@vodafone.de>: > Hi Alex, > > by the way I am playing around with iDCT and while doing so I have tried > to allocate an 8x8 texture through r600g, resulting in this error > message: > radeon 0000:01:00.0: texture bo too small (64 1024 2 0 -> 8126464 have > 4194304) > > Google shows up an patch with your name in it, do I need a kernel > update, or am I hitting a hard limit that a texture needs to be at least > 65 pixels wide?
There are minimum pitch alignments for textures, although there were also some bugs in the cs checker (and probably still are some). What kernel are you using? Alex > > Christian. > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev