Am Freitag, den 12.11.2010, 12:48 -0500 schrieb Alex Deucher: > 2010/11/12 Christian König <deathsim...@vodafone.de>: > > Hi Alex, > > > > by the way I am playing around with iDCT and while doing so I have tried > > to allocate an 8x8 texture through r600g, resulting in this error > > message: > > radeon 0000:01:00.0: texture bo too small (64 1024 2 0 -> 8126464 have > > 4194304) > > > > Google shows up an patch with your name in it, do I need a kernel > > update, or am I hitting a hard limit that a texture needs to be at least > > 65 pixels wide? > > There are minimum pitch alignments for textures, although there were > also some bugs in the cs checker (and probably still are some). What > kernel are you using? Ubuntus 2.6.35-22-generic kernel.
The texture should use one component with 16bit signed integers, so the pitch should be only 16 bytes. I assume that this is to low for the hardware. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev