Pavel Sanda wrote:

> i was looking at your primal converters patch and came to the conclusion
> that the changes which allowed converters varibale to be local inside
> buffer could solve rest of the issues.
> 
> there are more UI entry points into the converters class but they are all
> from main thread. so if we make converter object local inside buffer
> export new collisions should not happen. what do you think?

Why don't you just go back to the single-threaded version? IMHO, there is a 
very good reason in favor of this solution, as opposed to a real fix for the 
threading problems:

Whatever solution you implement, it needs to be tested. If you implement a 
new one, you throw away a good part of the beta testing effort. If you 
simply go back to the old single-threaded solution you won't need much new 
testing, because it is used since a long time and is well tested. IMHO the 
beta testing phase is too long already, and it is impossible to fix all 
known problems for 2.0 anyway.


Georg

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