Peter Kümmel wrote:
> This solves not the problem you've described because this is more
> complicated, but at least the locks are gone.

i was looking at your primal converters patch and came to the conclusion
that the changes which allowed converters varibale to be local inside
buffer could solve rest of the issues.

there are more UI entry points into the converters class but they are all
from main thread. so if we make converter object local inside buffer export
new collisions should not happen. what do you think?

pavel

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