On 01/03/2013 07:31 AM, Michel Lespinasse wrote:

I'll see if I can make a more concrete proposal and still keep it
short enough :)

Looking forward to that. I have thought about it some more,
and am still not sure about a better description for the
changelog...

+#define MIN_SPINLOCK_DELAY 1
+#define MAX_SPINLOCK_DELAY 16000
+DEFINE_PER_CPU(int, spinlock_delay) = { MIN_SPINLOCK_DELAY };

unsigned would seem more natural here, though it's only a tiny detail

I might as well make that change while addressing the issues
you found :)

+
+               /*
+                * The lock is still busy; slowly increase the delay. If we
+                * end up sleeping too long, the code below will reduce the
+                * delay. Ideally we acquire the lock in the tight loop above.
+                */
+               if (!(head % 7) && delay < MAX_SPINLOCK_DELAY)
+                       delay++;
+
+               loops = delay * waiters_ahead;

I don't like the head % 7 thing. I think using fixed point arithmetic
would be nicer:

if (delay < MAX_SPINLOCK_DELAY)
   delay += 256/7; /* Or whatever constant we choose */

loops = (delay * waiter_ahead) >> 8;

I'll do that. That could get completely rid of any artifacts
caused by incrementing sometimes, and not other times.

Also, we should probably skip the delay increment on the first loop
iteration - after all, we haven't waited yet, so we can't say that the
delay was too short.

Good point. I will do that.

-               if (head == ticket)
+               if (head == ticket) {
+                       /*
+                        * We overslept and have no idea how long the lock
+                        * went idle. Reduce the delay as a precaution.
+                        */
+                       delay -= delay/32 + 1;

There is a possibility of integer underflow here.

Fixed in my local code base now.

I will build a kernel with the things you pointed out fixed,
and will give it a spin this afternoon.

Expect new patches soonish :)

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