On 01/03/2013 07:31 AM, Michel Lespinasse wrote:
I'll see if I can make a more concrete proposal and still keep it
short enough :)
Looking forward to that. I have thought about it some more,
and am still not sure about a better description for the
changelog...
+#define MIN_SPINLOCK_DELAY 1
+#define MAX_SPINLOCK_DELAY 16000
+DEFINE_PER_CPU(int, spinlock_delay) = { MIN_SPINLOCK_DELAY };
unsigned would seem more natural here, though it's only a tiny detail
I might as well make that change while addressing the issues
you found :)
+
+ /*
+ * The lock is still busy; slowly increase the delay. If we
+ * end up sleeping too long, the code below will reduce the
+ * delay. Ideally we acquire the lock in the tight loop above.
+ */
+ if (!(head % 7) && delay < MAX_SPINLOCK_DELAY)
+ delay++;
+
+ loops = delay * waiters_ahead;
I don't like the head % 7 thing. I think using fixed point arithmetic
would be nicer:
if (delay < MAX_SPINLOCK_DELAY)
delay += 256/7; /* Or whatever constant we choose */
loops = (delay * waiter_ahead) >> 8;
I'll do that. That could get completely rid of any artifacts
caused by incrementing sometimes, and not other times.
Also, we should probably skip the delay increment on the first loop
iteration - after all, we haven't waited yet, so we can't say that the
delay was too short.
Good point. I will do that.
- if (head == ticket)
+ if (head == ticket) {
+ /*
+ * We overslept and have no idea how long the lock
+ * went idle. Reduce the delay as a precaution.
+ */
+ delay -= delay/32 + 1;
There is a possibility of integer underflow here.
Fixed in my local code base now.
I will build a kernel with the things you pointed out fixed,
and will give it a spin this afternoon.
Expect new patches soonish :)
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