On 01/03/2013 12:17 PM, Rik van Riel wrote:

+               if (!(head % 7) && delay < MAX_SPINLOCK_DELAY)
+                       delay++;
+
+               loops = delay * waiters_ahead;

I don't like the head % 7 thing. I think using fixed point arithmetic
would be nicer:

if (delay < MAX_SPINLOCK_DELAY)
   delay += 256/7; /* Or whatever constant we choose */

loops = (delay * waiter_ahead) >> 8;

I'll do that. That could get completely rid of any artifacts
caused by incrementing sometimes, and not other times.

Also, we should probably skip the delay increment on the first loop
iteration - after all, we haven't waited yet, so we can't say that the
delay was too short.

Good point. I will do that.

I will build a kernel with the things you pointed out fixed,
and will give it a spin this afternoon.

Expect new patches soonish :)

After implementing all the ideas you came up with, which made
perfect sense to me, the code performs significantly worse
than before.

*sigh*

New patches will be coming ... later.

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