I have found a temporary solution below for this issue. But I am not sure if there will be any side effects. - do not call cogl_flush() after paint_func(actor) in ctk_effect_xxx_paint() functions - do not call ctk_effect_set_invalidate_effect_cache() after render to cached texture in ctk_effect_xxx_paint() functions
Regards, Jammy On Sun, Sep 19, 2010 at 8:43 AM, Jammy Zhou <jammy.z...@linaro.org> wrote: > Hi Alexander, > > Yes, I also noticed this in the clutter reference manual. But no matter > cogl_flush() is called or not, the results are the same. I think the frame > buffer related operations in clutter_actor_paint affect this. I'm not so > familiar with clutter, so I posted this topic here. :) > > Regards, > Jammy > > > On Fri, Sep 17, 2010 at 9:57 PM, Alexander Sack <a...@linaro.org> wrote: > >> Hi Jammy, >> >> On Fri, Sep 17, 2010 at 5:23 AM, Jammy Zhou <jammy.z...@linaro.org> >> wrote: >> > With the sequence above, the actor cannot be displayed on screen. But if >> I >> > replace clutter_actor_paint with raw gles2 rendering to paint a simple >> > triangle, the triangle can be shown correctly. So I guess >> > clutter_actor_paint didn't render to the new created fbo. is it related >> to >> > the cogl fixed pipeline? >> > >> >> I was told that "after clutter_actor_paint to render the actor to >> texture (clutter/cogl) the next step is to call cogl_flush ()". >> >> Have you checked that cogl_flush properly called in this case? >> >> -- >> >> - Alexander >> > >
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