Hi Alexander, Yes, I also noticed this in the clutter reference manual. But no matter cogl_flush() is called or not, the results are the same. I think the frame buffer related operations in clutter_actor_paint affect this. I'm not so familiar with clutter, so I posted this topic here. :)
Regards, Jammy On Fri, Sep 17, 2010 at 9:57 PM, Alexander Sack <a...@linaro.org> wrote: > Hi Jammy, > > On Fri, Sep 17, 2010 at 5:23 AM, Jammy Zhou <jammy.z...@linaro.org> wrote: > > With the sequence above, the actor cannot be displayed on screen. But if > I > > replace clutter_actor_paint with raw gles2 rendering to paint a simple > > triangle, the triangle can be shown correctly. So I guess > > clutter_actor_paint didn't render to the new created fbo. is it related > to > > the cogl fixed pipeline? > > > > I was told that "after clutter_actor_paint to render the actor to > texture (clutter/cogl) the next step is to call cogl_flush ()". > > Have you checked that cogl_flush properly called in this case? > > -- > > - Alexander >
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