Hi Alexander,

Yes, I also noticed this in the clutter reference manual. But no matter
cogl_flush() is called or not, the results are the same. I think the frame
buffer related operations in clutter_actor_paint affect this. I'm not so
familiar with clutter, so I posted this topic here. :)

Regards,
Jammy

On Fri, Sep 17, 2010 at 9:57 PM, Alexander Sack <a...@linaro.org> wrote:

> Hi Jammy,
>
> On Fri, Sep 17, 2010 at 5:23 AM, Jammy Zhou <jammy.z...@linaro.org> wrote:
> > With the sequence above, the actor cannot be displayed on screen. But if
> I
> > replace clutter_actor_paint with raw gles2 rendering to paint a simple
> > triangle, the triangle can be shown correctly. So I guess
> > clutter_actor_paint didn't render to the new created fbo. is it related
> to
> > the cogl fixed pipeline?
> >
>
> I was told that "after clutter_actor_paint to render the actor to
> texture (clutter/cogl) the next step is to call cogl_flush ()".
>
> Have you checked that cogl_flush properly called in this case?
>
> --
>
>  - Alexander
>
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