Hi Jammy, On Fri, Sep 17, 2010 at 5:23 AM, Jammy Zhou <jammy.z...@linaro.org> wrote: > With the sequence above, the actor cannot be displayed on screen. But if I > replace clutter_actor_paint with raw gles2 rendering to paint a simple > triangle, the triangle can be shown correctly. So I guess > clutter_actor_paint didn't render to the new created fbo. is it related to > the cogl fixed pipeline? >
I was told that "after clutter_actor_paint to render the actor to texture (clutter/cogl) the next step is to call cogl_flush ()". Have you checked that cogl_flush properly called in this case? -- - Alexander _______________________________________________ linaro-dev mailing list linaro-dev@lists.linaro.org http://lists.linaro.org/mailman/listinfo/linaro-dev