Hi Jammy,

On Fri, Sep 17, 2010 at 5:23 AM, Jammy Zhou <jammy.z...@linaro.org> wrote:
> With the sequence above, the actor cannot be displayed on screen. But if I
> replace clutter_actor_paint with raw gles2 rendering to paint a simple
> triangle, the triangle can be shown correctly. So I guess
> clutter_actor_paint didn't render to the new created fbo. is it related to
> the cogl fixed pipeline?
>

I was told that "after clutter_actor_paint to render the actor to
texture (clutter/cogl) the next step is to call cogl_flush ()".

Have you checked that cogl_flush properly called in this case?

-- 

 - Alexander

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