On Sun, May 15, 2011 at 2:07 AM, todd rme <toddrme2...@gmail.com> wrote: > On Sat, May 14, 2011 at 8:19 AM, Michael Jansen <i...@michael-jansen.biz> > wrote: >> That is really great guys. But look at the mail from todd. 26 Games reveice >> bugs because of that feature? 26! And you guys still consider this a FEATURE? >> >> Mike >> > > For most games it isn't a major issue, since you aren't normally > dragging. That is why there are so many bugs for kpat but so few (if > any) for other games. For most games it is more of a consistency > issue rather than something that seriously interferes with usability. > > I would say the proper solution is not to remove the feature, but to > fix the games so their drag behavior is visually consistent. Ideally > this would be handled at the library end, using tagaro or something, > so the individual game developers don't need to worry about it. I > don't know if this is possible, though. > > I personally find the feature very helpful and use it a lot.
It may be a nice feature, but it breaks people programs. We see kdegames reports, but rarely other Qt programs bugs. A feature like this should not be implemented in a style, IMHO, styles should be limited to changing the look, not the behaviour of widgets, and for sure it should not be the default behaviour. -- Luciano Montanaro Anyone who is capable of getting themselves made President should on no account be allowed to do the job. -- Douglas Adams >> Visit http://mail.kde.org/mailman/listinfo/kde-devel#unsub to unsubscribe <<