On Sun, May 15, 2011 at 2:07 AM, todd rme <toddrme2...@gmail.com> wrote:
> On Sat, May 14, 2011 at 8:19 AM, Michael Jansen <i...@michael-jansen.biz> 
> wrote:
>> That is really great guys. But look at the mail from todd. 26 Games reveice
>> bugs because of that feature? 26! And you guys still consider this a FEATURE?
>>
>> Mike
>>
>
> For most games it isn't a major issue, since you aren't normally
> dragging.  That is why there are so many bugs for kpat but so few (if
> any) for other games.  For most games it is more of a consistency
> issue rather than something that seriously interferes with usability.
>
> I would say the proper solution is not to remove the feature, but to
> fix the games so their drag behavior is visually consistent.  Ideally
> this would be handled at the library end, using tagaro or something,
> so the individual game developers don't need to worry about it.  I
> don't know if this is possible, though.
>
> I personally find the feature very helpful and use it a lot.

It may be a nice feature, but it breaks people programs. We see
kdegames reports, but rarely other Qt programs bugs.

A feature like this should not be implemented in a style, IMHO, styles
should be limited to changing the look, not the behaviour of widgets,
and for sure it should not be the default behaviour.



-- 
Luciano Montanaro

Anyone who is capable of getting themselves made President should on
no account be allowed to do the job. -- Douglas Adams
 
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