https://bugs.kde.org/show_bug.cgi?id=494502
--- Comment #18 from bugreport...@gmail.com --- Hi, Sadly doom eternal is one of the rare games which do not work with wine Wayland. Overall I am using proton Tkg . You can use wine as a base for that proton version and enable the Wayland backend. It has a very nice build script which takes care about everything. I have gamescpe installed and did test gears 5 with it which has working HDR with gamescope + wine (x11) but not with wine Wayland and the layer . I will start the game tomorrow morning with gamescope. Do I need to do anything special or is the metadata simply displayed on the terminal with gamescpe ? Can do the same for tiny Tina and other games if needed. Br Zamundaaa <bugzilla_nore...@kde.org> schrieb am Di., 15. Okt. 2024, 22:11: > https://bugs.kde.org/show_bug.cgi?id=494502 > > --- Comment #17 from Zamundaaa <xaver.h...@gmail.com> --- > (In reply to bugreports61 from comment #16) > > One note in addition, for ghostwire tokyo i had even set the ingame > option > > for max luminance to 1000 nits. > > Uploaded tiny tinas wonderlond in addition,same 10mil thing. > I wouldn't trust most games to actually pass through the HDR metadata that > you > set up. Still, this is pretty odd. > > Do you have a guide on how to set up Wine Wayland for a game on Steam? I > know > that Doom Eternal sets proper HDR metadata in gamescope: > [Gamescope WSI] VkHdrMetadataEXT: display primaries: > r: 0.708 0.292 > g: 0.17 0.797 > b: 0.131 0.046 > w: 0.3127 0.329 > mastering luminance: min 1 nits, max 1000 > nits > maxContentLightLevel: 1000 nits > maxFrameAverageLightLevel: 500 nits > > so I'd like to test that and debug if it also reports nonsense with that. > Maybe > there's still something broken in the Vulkan layer. > > -- > You are receiving this mail because: > You reported the bug. -- You are receiving this mail because: You are watching all bug changes.