https://bugs.kde.org/show_bug.cgi?id=494502

--- Comment #18 from bugreport...@gmail.com ---
Hi,

Sadly doom eternal is one of the rare games which do not work with wine
Wayland. Overall I am using proton Tkg . You can use wine as a base for
that proton version and enable the Wayland backend. It has a very nice
build script which takes care about everything.

I have gamescpe installed and did test gears 5 with it which has working
HDR with gamescope + wine (x11) but not with wine Wayland and the layer .

I will start the game tomorrow morning with gamescope. Do I need to do
anything special or is the metadata simply displayed on the terminal with
gamescpe ?

Can do the same for tiny Tina and other games if needed.

Br

Zamundaaa <bugzilla_nore...@kde.org> schrieb am Di., 15. Okt. 2024, 22:11:

> https://bugs.kde.org/show_bug.cgi?id=494502
>
> --- Comment #17 from Zamundaaa <xaver.h...@gmail.com> ---
> (In reply to bugreports61 from comment #16)
> > One note in addition, for ghostwire tokyo i had even set the ingame
> option
> > for max luminance to 1000 nits.
> > Uploaded tiny tinas wonderlond in addition,same 10mil thing.
> I wouldn't trust most games to actually pass through the HDR metadata that
> you
> set up. Still, this is pretty odd.
>
> Do you have a guide on how to set up Wine Wayland for a game on Steam? I
> know
> that Doom Eternal sets proper HDR metadata in gamescope:
> [Gamescope WSI] VkHdrMetadataEXT: display primaries:
>                                       r: 0.708 0.292
>                                       g: 0.17 0.797
>                                       b: 0.131 0.046
>                                       w: 0.3127 0.329
>                                   mastering luminance: min 1 nits, max 1000
> nits
>                                   maxContentLightLevel: 1000 nits
>                                   maxFrameAverageLightLevel: 500 nits
>
> so I'd like to test that and debug if it also reports nonsense with that.
> Maybe
> there's still something broken in the Vulkan layer.
>
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